particles

Configure and manage Phaser 4 ParticleEmitter instances for visual effects.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill particles-dominik-steinweg
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: particles
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/particles
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill particles-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill simplifies the complex configuration of Phaser 4 particle systems, allowing developers to create sophisticated visual effects like fire, smoke, and explosions without struggling with manual emitter management or coordinate math.

Core Features & Use Cases

  • Emitter Configuration: Easily define particle properties, gravity wells, and emission zones using flexible value formats.
  • Lifecycle Management: Control particle flow, burst modes, and custom callbacks to handle complex animation sequences.
  • Use Case: Quickly implement a dynamic explosion effect for a game object by configuring a burst emitter with custom gravity wells and color interpolation over the particle lifetime.

Quick Start

Use the particles skill to create a continuous fire emitter at coordinates 400, 300 using the flares texture with a lifespan of 2000ms.

Frequently Asked Questions about particles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create complex visual effects like explosions in Phaser 4?▼

To create complex visual effects in Phaser 4, you configure and manage ParticleEmitter instances within game scenes using the ParticleEmitterConfig schema to define emission patterns and gravity wells.

What is a ParticleEmitter in Phaser 4 game development?▼

A Phaser 4 ParticleEmitter is a game scene object that generates complex visual effects like fire and smoke by supporting diverse emission patterns, burst modes, and custom particle processors.

How do I configure a continuous fire emitter in Phaser 4?▼

You configure a continuous fire emitter by defining coordinates, texture, and a 2000ms lifespan within the ParticleEmitterConfig schema, utilizing flexible value formats for emission zones.

Can I use custom gravity wells with Phaser 4 particle systems?▼

Yes, the Phaser 4 particle system supports custom gravity wells and custom particle processors to handle complex animation sequences and color interpolation over the particle lifetime.

Does managing Phaser 4 particle effects require integration with the display list?▼

Yes, generating visual effects with this approach requires integration with the Phaser 4 display list and adherence to the ParticleEmitterConfig schema for all visual property definitions.

How do I control particle flow and burst modes in Phaser 4?▼

You control particle flow and burst modes in Phaser 4 by configuring the ParticleEmitter lifecycle with custom callbacks to handle complex animation sequences.