particles

Create and configure ParticleEmitters for Phaser 4 particle effects.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/diegolinhares/lightlabs_arena --skill particles-diegolinhares
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: particles
Source: https://github.com/diegolinhares/lightlabs_arena/tree/main/skills/particles
Command: npx skills add https://github.com/diegolinhares/lightlabs_arena --skill particles-diegolinhares

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the problem of creating and managing particle effects in Phaser 4 games, enabling developers to add visual flair and dynamic effects to their games.

Core Features & Use Cases

  • Particle Emitter Creation: Easily create and configure ParticleEmitters with various properties.
  • Particle Properties: Customize particle properties like speed, lifespan, scale, and alpha.
  • Emission Zones: Set up emission zones for random or edge-based particle spawning.
  • Death Zones: Configure death zones to remove particles when they enter or leave a region.
  • Gravity Wells: Apply gravitational forces to particles.
  • Following Game Objects: Make particles follow a game object's position.
  • Particle Callbacks: Execute custom logic when particles are emitted or die.
  • Use Case: Use this Skill to create realistic explosions, fire, smoke, and other particle effects in your Phaser 4 game.

Quick Start

Use the particles skill to create a basic continuous emitter at position (400, 300) with red 'flares' particles.

Frequently Asked Questions about particles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create particle effects for explosions and fire in Phaser 4?▼

To create particle effects in Phaser 4, you can configure a ParticleEmitter with customizable properties like speed, lifespan, scale, and alpha for explosions and fire.

What are emission zones and death zones in Phaser particle emitters?▼

Emission zones define random or edge-based spawning areas for particles, while death zones remove particles when they enter or leave a specified region in your game.

Can I apply gravitational forces to particles in Phaser 4?▼

Yes, you can apply gravitational forces to particles by configuring gravity wells within your Phaser 4 particle emitter setup.

Do I need Phaser 4 to use particle emitters and callbacks?▼

Yes, Phaser 4 is required to use this particle emitter functionality, which supports executing custom logic when particles are emitted or die.

How do I make particle effects follow a game object in Phaser?▼

You can make particle effects follow a game object by configuring the emitter to track the game object's position, allowing dynamic trails and moving visual effects.