particle-system-modify

Modify selected ParticleSystem modules on a Unity GameObject via HTTP API.

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill particle-system-modify
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: particle-system-modify
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/particle-system-modify
Command: npx skills add https://github.com/sprillion/gem_td --skill particle-system-modify

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Modify a ParticleSystem component on a GameObject by providing only the modules you want to change. Use 'particle-system-get' first to inspect the ParticleSystem structure before modifying to avoid unintended changes.

Core Features & Use Cases

  • Partial updates: change only the main, emission, shape, or other modules without touching the rest.
  • Inspect then modify: use 'particle-system-get' to inspect the current structure before applying changes.
  • Deterministic integration: works with an HTTP API workflow to apply updates to a Unity runtime environment.

Quick Start

Provide the GameObject reference and the modules you want to modify to apply changes to the ParticleSystem.

Frequently Asked Questions about particle-system-modify

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I partially update a Unity ParticleSystem without changing existing modules?▼

You can partially update a Unity ParticleSystem by providing only the modules you want to change, such as main, emission, or shape, leaving the rest untouched.

What is the best way to inspect a ParticleSystem structure before modifying it?▼

The best way to inspect a ParticleSystem structure is to use a get operation first. This allows you to retrieve the current data model and avoid unintended changes during module modification.

Can I modify ParticleSystem emission and shape modules directly on a Unity GameObject?▼

Yes, you can modify ParticleSystem emission and shape modules directly on a Unity GameObject by supplying the target reference and the updated module data model.

Does this ParticleSystem modification approach support deterministic HTTP API execution?▼

Yes, this approach supports deterministic HTTP API execution by enforcing a clear YAML frontmatter input interface to apply updates to a Unity runtime environment.

What data format is required to patch ParticleSystem modules on a GameObject?▼

Patching ParticleSystem modules requires a data model input defined via YAML frontmatter with a name and description, which you supply to update selected modules on the target GameObject.