What problem does it solve? Teams building retro arcade-styled interfaces often lack consistent, implementation-ready design rules, leading to inconsistent spacing, low-contrast text, and ad-hoc component behavior. This Skill turns the Pacman visual identity into concrete tokens, component rules, and testable accessibility criteria. ## Core Features & Use Cases - Design Token Foundations: Defines color tokens (primary #2A3FE5, secondary #F4B9B0, semantic states), pixel typography (Press Start 2P, Space Mono), and an 8pt spacing grid. - Component-Level Guidance: Produces rules for anatomy, variants, states (hover, focus-visible, disabled, loading, error), and responsive behavior anchored to tokens. - Accessibility & QA Gates: Enforces WCAG 2.2 AA, keyboard-first interactions, visible focus states, and a code-review-ready QA checklist. - Use Case: Ask for a button or form guideline and receive opinionated rules with do/don't examples, anti-patterns, and migration notes for inconsistent existing UI. ## Quick Start Use the pacman skill to generate design-system guidelines for a retro arcade-styled button component with full state and accessibility rules.