pacman

Generate Pac-Man themed UI component rules with tokenized typography, color, spacing, and WCAG 2.2 AA acceptance criteria.

2.3k|211|Updated Mar 9, 2026
One-click install
npx skills add https://github.com/bergside/awesome-design-skills --skill pacman-bergside
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: pacman
Source: https://github.com/bergside/awesome-design-skills/tree/main/skills/pacman
Command: npx skills add https://github.com/bergside/awesome-design-skills --skill pacman-bergside

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It standardizes how to create retro arcade (Pac‑Man) design system components so teams can build consistent, accessible UI with pixel-font styling and game-inspired visual rules.

Core Features & Use Cases

  • Tokenized foundations: Defines typography, color palette, spacing rhythm, and corner rounding so components stay cohesive.
  • Implementation-ready guidance: Provides opinionated do/don’t rules, required interaction states, and quality gates tied to accessibility expectations (WCAG 2.2 AA, focus-visible, touch target sizing).
  • Component consistency workflow: Instructs authors to start from intent and tokens, then add component anatomy, states/variants, and a QA checklist that can be executed in code review.

Quick Start

Use the pacman skill to generate implementation-ready Pac‑Man themed UI rules for typography, colors, spacing, focus states, and component behavior.

Frequently Asked Questions about pacman

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build an accessible retro arcade design system with pixel typography?▼

Build a retro arcade design system by applying tokenized typography, color, spacing, and rounded-corner foundations to standardize UI components, ensuring pixel-font styling remains cohesive and accessible across teams.

What states should UI components include for WCAG 2.2 AA keyboard-first interaction?▼

UI components must define hover, focus-visible, active, disabled, loading, and error states to meet WCAG 2.2 AA keyboard-first interaction guidance, high-contrast constraints, and touch target sizing thresholds.

Can I use token themes to standardize component behavior in a design system?▼

Yes, token themes standardize component behavior by defining typography, color palette, spacing rhythm, and corner rounding, ensuring retro arcade UI components remain cohesive and consistent across implementation patterns.

How do I create a QA checklist for design system component states?▼

Create a QA checklist by anchoring acceptance criteria to specific design tokens and accessibility thresholds, verifying component anatomy, interaction states, and variants pass code review against defined do/don't rules.

What are the limitations of using a retro arcade design system for UI components?▼

Using a retro arcade design system requires strict adherence to tokenized foundations and opinionated do/don't rules, limiting visual flexibility while demanding careful management of high-contrast constraints and focus-visible states to maintain accessibility.