p5js-input

Implement keyboard, mouse, and touch input for P5.js sketches.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill p5js-input
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: p5js-input
Source: https://github.com/neighbor-game-ai/DreamCore-V2-sandbox/tree/main/.claude/skills/p5js-input
Command: npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill p5js-input

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Centralizes and simplifies input handling for P5.js sketches by supporting keyboard, mouse, touch, and mobile-friendly on-screen controls, reducing cross-device development effort.

Core Features & Use Cases

  • Keyboard and pointer input: Move with arrow keys or WASD and perform actions via space or enter.
  • Mobile and on-screen controls: Virtual buttons and pointer events provide reliable input on touch devices.
  • Drag-based touch handling: Relative touch input to keep the player visible and responsive.

Quick Start

Use the provided input patterns in your P5.js sketch to enable keyboard, mouse, and touch controls with mobile-friendly on-screen buttons.

Frequently Asked Questions about p5js-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add keyboard and touch input to a P5.js sketch?▼

To add keyboard and touch input to a P5.js sketch, implement unified cross-input patterns that handle keyboard, mouse, and touch interactions simultaneously. This covers movement, actions, and on-screen controls across desktop and mobile devices.

How does touch input work for mobile P5.js games?▼

Touch input for mobile P5.js games works through pointer events and mobile-friendly virtual buttons. It enables drag-based touch handling to provide relative input, ensuring the player remains visible and responsive during interaction.

Can I use virtual on-screen buttons for P5.js mobile controls?▼

Yes, you can use virtual on-screen buttons for P5.js mobile controls. The input implementation supports pointer events with mobile-friendly virtual buttons, providing reliable input on touch devices for games and interactive demos.

What is the best way to handle continuous and discrete inputs in P5.js?▼

The best way to handle continuous and discrete inputs in P5.js is through a centralized input pattern that enforces support for both types. This ensures actions like movement remain continuous while discrete events trigger actions reliably across browsers.

Does P5.js touch input have cross-browser compatibility issues?▼

P5.js touch input can present cross-browser compatibility issues without proper handling. Implementing standardized pointer events and unified input patterns enforces cross-browser compatibility, reducing the friction of developing interactive sketches across different devices.