orion-build-platform-icons

Generate Unreal Engine platform icons from a source logo image.

16|3|Updated Jun 13, 2026
One-click install
npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-build-platform-icons
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: orion-build-platform-icons
Source: https://github.com/OrionUE/Orion_FreeEdition/tree/main/.agents/skills/orion-build-platform-icons
Command: npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-build-platform-icons

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires python, pillow, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the manual and error-prone process of creating and maintaining Unreal Engine Build folder application icons across multiple target platforms.

Core Features & Use Cases

  • Multi-Platform Icon Generation: Converts a source logo into Windows ICO, Mac ICNS, Linux PNG, and Android launcher icon resources with platform-specific sizes.
  • Validation Workflow: Verifies generated icon formats, dimensions, and multi-resolution entries to ensure packaging readiness.
  • Use Case: When preparing an Unreal Engine project release, use this Skill to replace the application logo and regenerate all required Build platform icon assets consistently.

Quick Start

Use the orion-build-platform-icons skill to generate all Unreal Engine Build platform icons from the provided source logo image.

Frequently Asked Questions about orion-build-platform-icons

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Unreal Engine application icons from one logo for multiple platforms?▼

Unreal Engine application icons can be generated from a single source logo by converting the image into Windows ICO, Mac ICNS, Linux PNG, and Android launcher resources with platform-specific dimensions.

What icon formats and sizes do I need for Unreal Engine project packaging?▼

Unreal Engine project packaging requires Windows ICO, Mac ICNS, Linux PNG, and Android launcher icon resources, each demanding platform-specific dimensions to ensure the packaged application assets are valid.

How do I validate multi-resolution icon entries before packaging an Unreal Engine build?▼

To validate multi-resolution icon entries before packaging, verify the generated icon formats, dimensions, and multi-resolution entries to ensure full packaging readiness for the target platforms.

Does this icon generation workflow require Python and Pillow?▼

Yes, the deterministic icon conversion workflow requires Python and the Pillow library to process the source logo image and generate the required platform-specific icon dimensions.

Why do my Android launcher icons show incorrect dimensions after Unreal Engine packaging?▼

Incorrect Android launcher icon dimensions usually occur when source images are not properly converted to platform-specific sizes, a process automated by applying deterministic icon conversion before packaging.

Can I update all Build folder platform icons at once instead of manually replacing each file?▼

Yes, you can replace the application logo and regenerate all required Build platform icon assets consistently across supported platform build directories simultaneously instead of manual replacement.