oop-patterns-architect

Community

Build robust, maintainable Unity code.

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a structured approach to designing and implementing Object-Oriented Programming principles and common design patterns within Unity projects, leading to cleaner, more scalable, and easier-to-maintain codebases.

Core Features & Use Cases

  • SOLID Principles: Guidance and examples for applying Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion.
  • Architecture Layers: Demonstrates a layered architecture for better separation of concerns.
  • Common Patterns: Templates and explanations for patterns like Repository, Service, Value Object, Entity, and State Machine.
  • Use Case: Refactor a monolithic PlayerController script into smaller, focused classes adhering to SOLID principles, improving testability and reducing complexity.

Quick Start

Use the oop-patterns-architect skill to generate a new state machine for a 'PlayerLocomotion' system.

Dependency Matrix

Required Modules

None required

Components

scriptstemplates

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: oop-patterns-architect
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#oop-patterns-architect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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