oop-patterns-architect
CommunityBuild robust, maintainable Unity code.
Software Engineering#architecture#unity#design patterns#repository#oop#solid principles#state machine
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured approach to designing and implementing Object-Oriented Programming principles and common design patterns within Unity projects, leading to cleaner, more scalable, and easier-to-maintain codebases.
Core Features & Use Cases
- SOLID Principles: Guidance and examples for applying Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion.
- Architecture Layers: Demonstrates a layered architecture for better separation of concerns.
- Common Patterns: Templates and explanations for patterns like Repository, Service, Value Object, Entity, and State Machine.
- Use Case: Refactor a monolithic
PlayerControllerscript into smaller, focused classes adhering to SOLID principles, improving testability and reducing complexity.
Quick Start
Use the oop-patterns-architect skill to generate a new state machine for a 'PlayerLocomotion' system.
Dependency Matrix
Required Modules
None requiredComponents
scriptstemplates
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: oop-patterns-architect Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#oop-patterns-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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