What problem does it solve? Inspecting the internal state of Unity objects (GameObjects, Components, Assets) from an AI or CLI workflow is difficult without a structured reflection API, and dumping entire objects wastes tokens when you only need a few fields. ## Core Features & Use Cases - Full Object Serialization: Returns all serializable fields and properties of any UnityEngine.Object as a structured SerializedMember tree. - Path-Scoped Reads: Use the paths parameter to read only specific fields, nested members, array elements, or dictionary entries, reducing token usage. - View Queries: Use viewQuery to navigate to a subtree and filter by name regex, max depth, or type for targeted inspection. - Use Case: While debugging a scene, ask the AI to read only the transform/localPosition and health field of a specific enemy Component instead of serializing the entire object. ## Quick Start Ask the AI to get the serialized data of a Unity object by its instanceID, optionally limiting the read to specific field paths.