What problem does it solve? Inspecting Unity objects at runtime often means dumping entire serialized structures, which wastes tokens and buries the fields you actually need. This Skill retrieves serialized data from any UnityEngine.Object and lets you scope reads to specific paths or filtered subtrees. ## Core Features & Use Cases - Full Object Serialization: Returns all serializable fields and properties of a GameObject, Component, or Asset as structured JSON. - Path-Scoped Reads: Supply paths like nested/field or arrayField/[i] to read only the members you need via Reflector.TryReadAt. - View Queries: Use viewQuery to navigate to a subtree and filter by name regex, max depth, or type via Reflector.View. - Use Case: While debugging a Unity scene, ask for only the transform/position of a specific GameObject instead of serializing its entire component tree, then pair with the object-modify tool to write changes back. ## Quick Start Ask the assistant to get the serialized data of a Unity object by its instance ID, optionally limiting the read to specific field paths.