normal-maps

Official

Add surface detail to 3D models.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enhances the visual fidelity of 3D models by adding surface detail like bumps and grooves without increasing polygon count, making them appear more realistic.

Core Features & Use Cases

  • Tangent-Space Normal Mapping: Integrates normal maps into an SDL GPU rendering pipeline.
  • TBN Matrix Construction: Computes the Tangent-Bitangent-Normal matrix in the vertex shader.
  • Normal Map Sampling: Decodes and applies normal map data in the fragment shader for per-texel surface perturbation.
  • Use Case: Apply a brick texture with realistic depth to a wall model in your game or visualization, making it look like it's actually made of bricks.

Quick Start

Use the normal-maps skill to add tangent-space normal mapping to your SDL GPU project.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: normal-maps
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#normal-maps

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.