normal-maps
OfficialAdd surface detail to 3D models.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enhances the visual fidelity of 3D models by adding surface detail like bumps and grooves without increasing polygon count, making them appear more realistic.
Core Features & Use Cases
- Tangent-Space Normal Mapping: Integrates normal maps into an SDL GPU rendering pipeline.
- TBN Matrix Construction: Computes the Tangent-Bitangent-Normal matrix in the vertex shader.
- Normal Map Sampling: Decodes and applies normal map data in the fragment shader for per-texel surface perturbation.
- Use Case: Apply a brick texture with realistic depth to a wall model in your game or visualization, making it look like it's actually made of bricks.
Quick Start
Use the normal-maps skill to add tangent-space normal mapping to your SDL GPU project.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: normal-maps Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#normal-maps Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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