new-work

Community

Kick off work items with one command.

Authorbeekeeper-lab
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Single entry point for initiating any unit of work: bug fix, feature, chore, spike, or refactor. Collects the work type, goal, constraints, urgency, and affected areas, then creates a Task Spec, optionally drafts a BA artifact (user story for features, bug report for bugs), and seeds initial tasks with the appropriate dependency wave. This skill replaces the need for separate bug/feature/chore commands by routing through one consistent funnel that adapts its output based on the work type.

Core Features & Use Cases

  • Create a Task Spec with work metadata and status open.
  • Draft BA artifacts for features/bugs and seed initial task waves.
  • Route outputs and determine involved personas based on work type; seed tasks accordingly.

Quick Start

Invoke the New Work skill with a goal, type, and optional constraints to generate a Task Spec and seed initial tasks.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: new-work
Download link: https://github.com/beekeeper-lab/foundry/archive/main.zip#new-work

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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