new-skill

Scaffold a SKILL.md skeleton with frontmatter and TODO markers.

Updated Apr 28, 2026
One-click install
npx skills add https://github.com/ChazzCoin/claude-kit --skill new-skill-chazzcoin
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: new-skill
Source: https://github.com/ChazzCoin/claude-kit/tree/main/kit/skills/new-skill
Command: npx skills add https://github.com/ChazzCoin/claude-kit --skill new-skill-chazzcoin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Scaffold a ready-to-use SKILL.md skeleton to speed up creating new skills and ensure consistency with kit conventions.

Core Features & Use Cases

  • Generates a complete SKILL.md skeleton with required frontmatter and a body containing TODO markers.
  • Optionally creates a corresponding shell script skeleton when script mechanics are requested.

Quick Start

Invoke the /new-skill command to generate a SKILL.md skeleton and fill the TODO markers.

Frequently Asked Questions about new-skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scaffold a new skill skeleton with consistent frontmatter?▼

To scaffold a new skill skeleton, invoke the /new-skill command and provide six inputs: name, purpose, triggers, scope, mutation model, and script mechanics. It outputs a ready-to-use SKILL.md with required frontmatter and TODO markers.

What inputs do I need to create a SKILL.md template for project-local automation?▼

Creating a SKILL.md template requires six inputs: skill name, one-sentence purpose, triggers, scope, mutation model, and script mechanics. These define the skeleton structure and ensure consistency with kit conventions for project-local or kit-wide skills.

Can I generate a shell script skeleton alongside the SKILL.md file?▼

Yes, you can generate a shell script skeleton. When you request script mechanics during the scaffolding process, the tool optionally creates a corresponding .sh file alongside the SKILL.md output, both remaining uncommitted for your customization.

Does the skill scaffolding process work for both kit-wide and project-local directories?▼

The skill scaffolding process supports both directory structures. It applies to crafting kit-wide skills under kit/skills/ and project-local skills under .claude/skills/, ensuring the generated skeleton maintains consistent frontmatter across both locations.

What is the best way to ensure consistent structure when creating multiple skill files?▼

The best way to ensure consistent structure is to use a skeleton scaffolder that applies standardized frontmatter and body templates. This tool generates a uniform SKILL.md with TODO markers, enforcing kit conventions across every new skill you create.