new-item

Community

Scaffold complete Mega Knights item files

Authorhenderni
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Adding a new custom item to the Mega Knights Minecraft Bedrock add-on requires creating several consistent files across the behavior and resource packs, updating texture registration, and adding localization entries; doing this manually is error-prone and easy to forget steps.

Core Features & Use Cases

  • Automated file creation: Generates a BP item JSON template in MegaKnights_BP/items/tools with correct identifier, icon key, display name reference, and stack size.
  • Resource pack registration: Inserts a texture_data entry into MegaKnights_RP/textures/item_texture.json using the correct mk_ key and texture path.
  • Localization updates: Appends item name entries to en_US.lang in both BP and RP to keep language files synchronized.
  • Developer reminders: Notes missing PNG texture creation, optional on-use scriptevent wiring, and recommends running the build to verify project compilation.
  • Use Case: When adding a unique tool like a siege horn, the Skill quickly creates the necessary JSON and lang scaffolding so the developer only needs to provide artwork and any custom behavior wiring.

Quick Start

Scaffold a new item by providing the short name and display name, for example: "siege_horn Siege Horn".

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: new-item
Download link: https://github.com/henderni/minecraft-mega-knights/archive/main.zip#new-item

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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