new-item
CommunityScaffold complete Mega Knights item files
Authorhenderni
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Adding a new custom item to the Mega Knights Minecraft Bedrock add-on requires creating several consistent files across the behavior and resource packs, updating texture registration, and adding localization entries; doing this manually is error-prone and easy to forget steps.
Core Features & Use Cases
- Automated file creation: Generates a BP item JSON template in MegaKnights_BP/items/tools with correct identifier, icon key, display name reference, and stack size.
- Resource pack registration: Inserts a texture_data entry into MegaKnights_RP/textures/item_texture.json using the correct mk_ key and texture path.
- Localization updates: Appends item name entries to en_US.lang in both BP and RP to keep language files synchronized.
- Developer reminders: Notes missing PNG texture creation, optional on-use scriptevent wiring, and recommends running the build to verify project compilation.
- Use Case: When adding a unique tool like a siege horn, the Skill quickly creates the necessary JSON and lang scaffolding so the developer only needs to provide artwork and any custom behavior wiring.
Quick Start
Scaffold a new item by providing the short name and display name, for example: "siege_horn Siege Horn".
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: new-item Download link: https://github.com/henderni/minecraft-mega-knights/archive/main.zip#new-item Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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