Networking & Multiplayer

Community

Build networked Godot 4 games.

Authorftnilsson
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill simplifies the process of building online and LAN multiplayer games in Godot 4 by providing a comprehensive guide to its high-level networking API.

Core Features & Use Cases

  • Network Architecture: Understand and implement ENet and WebSocket transports.
  • Hosting & Joining: Set up server-client or peer-to-peer connections.
  • RPCs: Implement remote function calls for game logic synchronization.
  • Automatic Replication: Utilize MultiplayerSpawner and MultiplayerSynchronizer for seamless object and property synchronization.
  • Authority Management: Correctly assign and manage node authority for authoritative game logic.
  • Use Case: Develop a real-time multiplayer racing game where player positions, actions, and game states are synchronized across all connected clients.

Quick Start

Use the Networking & Multiplayer skill to host a new game session on the default port.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Networking & Multiplayer
Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#networking-multiplayer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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