What problem does it solve? Debugging NetEase Minecraft mods by reading code alone often fails for coordinate offsets, rendering anomalies, API behavior mismatches, and timing issues. This Skill replaces guesswork with in-game empirical evidence through a structured hypothesis-driven instrumentation workflow. ## Core Features & Use Cases - Hypothesis-Driven Debugging: Generate 1-3 concrete hypotheses, then add temporary _dbgLog instrumentation that writes structured NDJSON logs to a per-problem debug file. - Automated Test Loop with mcdk-dev: When the mcdk_dev MCP server is available, reload the game, trigger logic via execute_code, capture screenshots, and read logs without manual user testing. - Mandatory Cleanup Protocol: After root cause confirmation and fix, all debug code, imports, and log files are removed to restore a clean workspace. - Use Case: An entity renders with a Z-axis offset. Add _dbgLog calls at placement and render points, trigger the logic in-game, analyze the NDJSON log grouped by hypothesisId, confirm the offset, apply the fix, and clean up. ## Quick Start Ask the AI to debug a NetEase Minecraft runtime issue such as an entity coordinate offset using hypothesis-driven instrumentation logging.