navigation-topology-decision-contract
CommunityChoose the right navigation topology.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you select the most appropriate navigation topology (e.g., grid, graph, navmesh) for your game or application, ensuring optimal performance and correctness based on movement semantics and determinism needs.
Core Features & Use Cases
- Topology Selection: Guides the decision-making process for choosing between different pathfinding structures.
- Policy Decoupling: Ensures path cost and traversal logic are separate from the topology representation.
- Use Case: When starting a new project that requires complex character movement, use this Skill to determine whether a square grid, hex grid, or navigation mesh is the best fit for the game's movement rules and desired level of detail.
Quick Start
Use the navigation-topology-decision-contract skill to select the best navigation topology for a discrete-rule based movement system.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: navigation-topology-decision-contract Download link: https://github.com/DubDev720/gdref/archive/main.zip#navigation-topology-decision-contract Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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