narrative-designer

Design narrative systems with story bibles, dialogue, and lore in Markdown.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/Exia-thd/Digital-Nervous --skill narrative-designer-exia-thd
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: narrative-designer
Source: https://github.com/Exia-thd/Digital-Nervous/tree/main/skills/narrative-designer
Command: npx skills add https://github.com/Exia-thd/Digital-Nervous --skill narrative-designer-exia-thd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Narrative designers struggle to build cohesive branching dialogue, consistent character voices, and lore architecture that integrate with gameplay and progression.

Core Features & Use Cases

  • World-building: Story bible, narrative structure, and lore scaffolding that align with game design.
  • Dialogue and voice: Phase-based drafting using Ink, Yarn, or generic formats; per-scene scripts and barks.
  • Localization-ready: String IDs and localization keys for multi-language expansion.

Quick Start

Define your game's core world and characters, then draft a scene using Ink or Yarn and expand the dialogue across phases.

Frequently Asked Questions about narrative-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design branching narratives that integrate with gameplay and progression?▼

Design branching narratives by creating a story bible, narrative structure, and lore scaffolding that align with game design. This bridges story, gameplay, and player choice across production phases using Markdown and Ink or Yarn formats.

Can I use Ink or Yarn to draft branching dialogue and per-scene scripts?▼

Yes, you can use Ink or Yarn to draft branching dialogue and per-scene scripts. The workflow supports phase-based drafting for these formats, generating dialogue scenes and barks while maintaining consistent character voices.

How do I create a game story bible and lore scaffolding during pre-production?▼

Create a game story bible and lore scaffolding by defining your core world and characters first. This generates structured Markdown outputs like story-bible.md and lore entries that align narrative architecture with game design.

Does branching dialogue design support localization keys for multi-language expansion?▼

Yes, branching dialogue design supports localization by generating string IDs and localization keys. This ensures dialogue scenes and barks are localization-ready for multi-language expansion during production.

What is the best way to maintain consistent character voices across branching narrative acts?▼

Maintain consistent character voices by using a phase-based workflow to draft dialogue scenes and barks across acts. This ensures narrative structure and character dialogue remain cohesive throughout the branching story.

Do I need specific dependencies or environments to generate narrative structure and dialogue files?▼

No specific dependencies are required to generate narrative structure and dialogue files. The workflow outputs Markdown files like story-bible.md and narrative-structure.md, requiring only Ink or Yarn formats for scripting.