narrative-architect

Generate case-plan.json and clue_catalog.json for mystery cases.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/pr3t3l/openclaw-config --skill narrative-architect-pr3t3l
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: narrative-architect
Source: https://github.com/pr3t3l/openclaw-config/tree/main/workspace/skills/narrative-architect
Command: npx skills add https://github.com/pr3t3l/openclaw-config --skill narrative-architect-pr3t3l

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Narrative-Architect enables game designers and writers to generate fully structured mystery cases by producing case-plan.json and clue_catalog.json that are ready to deploy in Declassified Cases.

Core Features & Use Cases

  • Plans complete mystery cases with envelopes A, B, C, R and a multi-environment narrative.
  • Produces case-plan.json and clue_catalog.json with consistent document IDs and production briefs.
  • Supports trojan-horse documents, social media immersion, spatial mappings, and an adaptable timeline.
  • Allows iterative refinement via updated POIs and contradictions to keep the mystery coherent.

Quick Start

Provide a high-level case prompt including a slug, cast of POIs, and setting to generate the full case-plan.json and clue_catalog.json artifacts.

Frequently Asked Questions about narrative-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a complete mystery case from a high-level prompt?▼

To generate a complete mystery case, provide a high-level prompt containing a slug, cast of POIs, and setting. The tool then plans the end-to-end narrative and outputs ready-to-deploy case-plan.json and clue_catalog.json artifacts.

What are trojan-horse documents in scenario-design?▼

Trojan-horse documents in scenario-design are deceptive case artifacts containing hidden contradictions or embedded clues. They are generated alongside social media immersion elements and spatial mappings to deepen the investigative experience.

How do I structure clue catalogs and case plans for investigative games?▼

You structure clue catalogs and case plans by coordinating Envelopes A, B, C, and R with adaptable timelines. This produces cohesive artifacts with consistent document IDs and production briefs for the entire investigative experience.

Can I refine a generated case-plan to fix narrative contradictions?▼

Yes, you can refine a generated case-plan by updating POIs and injecting new contradictions. This iterative refinement process keeps the mystery coherent across all generated envelopes without requiring a full regeneration.

What schema format do generated mystery case artifacts use?▼

Generated mystery case artifacts use a strict JSON schema format for both case-plan.json and clue_catalog.json. The system maintains consistent doc_id formats and outputs only the created artifacts with no extraneous explanations.

Does mystery case generation require external dependencies or components?▼

Mystery case generation requires no external dependencies or components. You simply provide a high-level case prompt with a slug, cast of POIs, and setting to start producing the structured JSON artifacts immediately.