narrative-architect
CommunityTurn foundation docs into narrative blueprints.
Design & Creative#documentation#narrative#world-building#design-docs#story-arcs#character-profiles#quest-hooks
Authorcautiouskurns
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill converts high-level world-building documents into concrete narrative specifications that downstream designers and writers can actually implement, reducing ambiguity and rework.
Core Features & Use Cases
- Expand story structures into detailed beats, arcs, and character trajectories for quest and dialogue teams.
- Generate four core documents from foundation inputs: story-arcs, character-profiles, key-scenes, and quest-hooks to guide development.
- Integrate inputs from world-bible, narrative-bible, and design-pillars to maintain consistency across the game’s narrative.
Quick Start
Run narrative-architect against your foundation docs to produce the four narrative outputs:
- docs/narrative/story-arcs.md
- docs/narrative/character-profiles.md
- docs/narrative/key-scenes.md
- docs/narrative/quest-hooks.md
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: narrative-architect Download link: https://github.com/cautiouskurns/Game-Template/archive/main.zip#narrative-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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