narrative-architect

Community

Turn foundation docs into narrative blueprints.

Authorcautiouskurns
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill converts high-level world-building documents into concrete narrative specifications that downstream designers and writers can actually implement, reducing ambiguity and rework.

Core Features & Use Cases

  • Expand story structures into detailed beats, arcs, and character trajectories for quest and dialogue teams.
  • Generate four core documents from foundation inputs: story-arcs, character-profiles, key-scenes, and quest-hooks to guide development.
  • Integrate inputs from world-bible, narrative-bible, and design-pillars to maintain consistency across the game’s narrative.

Quick Start

Run narrative-architect against your foundation docs to produce the four narrative outputs:

  • docs/narrative/story-arcs.md
  • docs/narrative/character-profiles.md
  • docs/narrative/key-scenes.md
  • docs/narrative/quest-hooks.md

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: narrative-architect
Download link: https://github.com/cautiouskurns/Game-Template/archive/main.zip#narrative-architect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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