n64-decomp-setup
CommunityN64 decompilation workflow assistant.
System Documentation
What problem does it solve?
This Skill provides a guided workflow to initialize and configure Nintendo 64 decompilation projects, including scaffolding with splat64, project setup with uv, and build-system preparation with ninja. It also covers libultra version identification and assembly-to-C conversion workflow to streamline reverse-engineering tasks.
Core Features & Use Cases
- Guided project initialization for new N64 decompilation projects using splat64 and uv.
- Standardized build-system templates with ninja and example YAML configurations to accelerate setup.
- Libultra version detection, symbol planning, and integration guidance for decomp.me and m2c workflows.
Quick Start
Run the n64-decomp-setup skill with a target project, then follow the steps to initialize a Git repo, generate baserom.z64, create the initial YAML using the provided references scripts, and start the first build. Use this flow to bootstrap a decomp project.
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: n64-decomp-setup Download link: https://github.com/marijnvdwerf/agent-skills/archive/main.zip#n64-decomp-setup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.