n64-decomp-setup

Community

N64 decompilation workflow assistant.

Authormarijnvdwerf
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a guided workflow to initialize and configure Nintendo 64 decompilation projects, including scaffolding with splat64, project setup with uv, and build-system preparation with ninja. It also covers libultra version identification and assembly-to-C conversion workflow to streamline reverse-engineering tasks.

Core Features & Use Cases

  • Guided project initialization for new N64 decompilation projects using splat64 and uv.
  • Standardized build-system templates with ninja and example YAML configurations to accelerate setup.
  • Libultra version detection, symbol planning, and integration guidance for decomp.me and m2c workflows.

Quick Start

Run the n64-decomp-setup skill with a target project, then follow the steps to initialize a Git repo, generate baserom.z64, create the initial YAML using the provided references scripts, and start the first build. Use this flow to bootstrap a decomp project.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: n64-decomp-setup
Download link: https://github.com/marijnvdwerf/agent-skills/archive/main.zip#n64-decomp-setup

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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