mvvm-binding-system

Community

Unity MVVM for UI Toolkit

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation of dynamic and reactive user interfaces in Unity by implementing the Model-View-ViewModel (MVVM) architectural pattern, specifically for UI Toolkit.

Core Features & Use Cases

  • Reactive Data Binding: Connects UI elements directly to C# properties, automatically updating the UI when data changes and vice-versa.
  • Source Generation: Leverages [CreateProperty] for efficient, boilerplate-free observable properties.
  • Architecture Enforcement: Guides developers in separating concerns between data (Model), presentation logic (ViewModel), and UI rendering (View).
  • Use Case: Building a player health bar that visually updates as the player's health changes in the game, without manual UI manipulation code.

Quick Start

Use the mvvm-binding-system skill to generate a HealthBar UI element bound to a PlayerModel.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: mvvm-binding-system
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#mvvm-binding-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.