multiplayer-run-sync

Community

Sync live workout runs across devices.

Authorjdconley
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexity of synchronizing real-time workout states between a leader and multiple participants in a shared session, ensuring a consistent and engaging experience for all users.

Core Features & Use Cases

  • Real-time Synchronization: Maintains a consistent view of workout progress, including timers, rep counts, and presence, across all connected devices.
  • Leader/Participant Model: Clearly defines roles, with the leader controlling the authoritative state and participants viewing and optionally tracking their own reps.
  • Monotonic Clock & Fixed Timestep: Utilizes a reliable, non-wall-clock-based timing system for deterministic simulation and smooth rendering.
  • Use Case: A fitness app leader starts a group workout. All participants see the same countdown, start/stop commands, and elapsed time, even with varying network conditions.

Quick Start

Use the multiplayer-run-sync skill to understand the leader/participant model for shared WOD Brains timer runs.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: multiplayer-run-sync
Download link: https://github.com/jdconley/wodbrains/archive/main.zip#multiplayer-run-sync

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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