multiplayer-run-sync
CommunitySync live workout runs across devices.
Authorjdconley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexity of synchronizing real-time workout states between a leader and multiple participants in a shared session, ensuring a consistent and engaging experience for all users.
Core Features & Use Cases
- Real-time Synchronization: Maintains a consistent view of workout progress, including timers, rep counts, and presence, across all connected devices.
- Leader/Participant Model: Clearly defines roles, with the leader controlling the authoritative state and participants viewing and optionally tracking their own reps.
- Monotonic Clock & Fixed Timestep: Utilizes a reliable, non-wall-clock-based timing system for deterministic simulation and smooth rendering.
- Use Case: A fitness app leader starts a group workout. All participants see the same countdown, start/stop commands, and elapsed time, even with varying network conditions.
Quick Start
Use the multiplayer-run-sync skill to understand the leader/participant model for shared WOD Brains timer runs.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: multiplayer-run-sync Download link: https://github.com/jdconley/wodbrains/archive/main.zip#multiplayer-run-sync Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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