multiplayer-building
CommunityNetworking for multiplayer building.
AuthorBbeierle12
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a server-authoritative networking model for building, including delta sync, client prediction, and conflict resolution to keep multiplayer builds consistent.
Core Features & Use Cases
- Server-authoritative with client prediction for responsiveness.
- Delta updates to minimize bandwidth on large structures.
- Use Case: Sync a base with 1,000 pieces across multiple players with low latency.
Quick Start
Set up BuildingNetworkServer on the server and BuildingNetworkClient on clients; implement a simple place request flow.
Dependency Matrix
Required Modules
websocket
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: multiplayer-building Download link: https://github.com/Bbeierle12/Skill-MCP-Claude/archive/main.zip#multiplayer-building Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.