multiplayer-building

Community

Networking for multiplayer building.

AuthorBbeierle12
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a server-authoritative networking model for building, including delta sync, client prediction, and conflict resolution to keep multiplayer builds consistent.

Core Features & Use Cases

  • Server-authoritative with client prediction for responsiveness.
  • Delta updates to minimize bandwidth on large structures.
  • Use Case: Sync a base with 1,000 pieces across multiple players with low latency.

Quick Start

Set up BuildingNetworkServer on the server and BuildingNetworkClient on clients; implement a simple place request flow.

Dependency Matrix

Required Modules

websocket

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: multiplayer-building
Download link: https://github.com/Bbeierle12/Skill-MCP-Claude/archive/main.zip#multiplayer-building

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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