multipeerconnectivity-p2p-streaming

Official

Local mesh streaming with per-viewer sessions

Authorco-labs-co
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Enables building local, serverless peer-to-peer streaming between nearby devices by orchestrating per-viewer sessions, persistent identities, and reliable discovery.

Core Features & Use Cases

  • Per-viewer session architecture: maintain an independent MCSession per connected peer to enable selective disconnects and per-device state tracking.
  • Local discovery & connectivity: use MCPeerID, MCNearbyServiceAdvertiser, and MCNearbyServiceBrowser for proximity-based device discovery without internet.
  • Secure-by-default: encryption preferences set to required to protect data in transit.
  • Flexible streaming patterns: suitable for live video, file sharing, and local multiplayer in offline environments.
  • Proximity-based workflows: supports nearby devices joining sessions without a central server.

Quick Start

Start by initializing the streamer, start advertising to nearby peers, and accept invitations to create per-viewer sessions for each connected device.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: multipeerconnectivity-p2p-streaming
Download link: https://github.com/co-labs-co/context-harness-skills/archive/main.zip#multipeerconnectivity-p2p-streaming

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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