modelagem-ontologica-worldbuilding

Structures fictional universe entities into a temporal knowledge graph using quadruples.

Updated Jul 19, 2026
One-click install
npx skills add https://github.com/Ryanzucchi/Eldritch_Lich --skill modelagem-ontologica-worldbuilding-ryanzucchi
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: modelagem-ontologica-worldbuilding
Source: https://github.com/Ryanzucchi/Eldritch_Lich/tree/main/.agents/skills/modelagem-ontologica-worldbuilding
Command: npx skills add https://github.com/Ryanzucchi/Eldritch_Lich --skill modelagem-ontologica-worldbuilding-ryanzucchi

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Writers of fantasy and science fiction struggle to keep characters, factions, locations, and items consistent across a long narrative timeline. This Skill organizes fictional universe elements into a flexible graph ontology with temporal quadruples, preserving the evolution history of the world as the story progresses. ## Core Features & Use Cases - Graph-based entity modeling: Instantiates characters, locations, factions, and items as typed vertices in a Fictional Universe Knowledge Graph (FUKG). - Temporal quadruples: Records every relationship as (subject, predicate, object, [t_start, t_end]) so alliances, marriages, and item ownership can be audited at any point in the narrative timeline. - Dramatic metadata mapping: Connects physical entities to literary nodes such as Obstructions and Themes, and links state changes to specific chapters or scenes. - Use Case: When an author updates a character sheet to show that Kael joined the Order of Knights in chapter 1, the Skill stores the quadruple ["Kael", "MembroDe", "Ordem dos Cavaleiros", [3, "infinito"]] bound to the scene identifier. ## Quick Start Ask the assistant to register a new relationship between a character and a faction in the worldbuilding graph, specifying the scene and narrative time when it begins.

Frequently Asked Questions about modelagem-ontologica-worldbuilding

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I model fictional characters and factions in a knowledge graph?▼

Create typed vertices for each entity under classes like Character, Location, Faction, and Item, then connect them with edges. Each edge is stored as a temporal quadruple with start and end narrative times so relationships can change over the story.

What is a temporal quadruple in a narrative knowledge graph?▼

A temporal quadruple extends the RDF triple with a time interval: (subject, predicate, object, [t_start, t_end]). Permanent relations use [0, infinity], while dynamic ones like marriages or item ownership record the narrative time when they began.

Can I use Wikidata or DBpedia schemas for fantasy worldbuilding?▼

Inheriting real-world schemas directly is discouraged because they fix classes like Human and cannot express fantasy-specific types such as Elves or Androids. The FUKG schema is declarative and lets authors define new classes and properties dynamically.

What graph database do I need for worldbuilding ontology modeling?▼

The Skill requires a graph-capable store such as SQLite with a graph extension, a local Neo4j instance, or a relational representation of vertices and edges, plus a narrative time engine and the FUKG schema loaded.

When should I not use a worldbuilding knowledge graph?▼

Avoid it for simple linguistic annotation of manuscript words or for stories without recurring worldbuilding elements, such as minimalist contemporary chronicles set in a single location with little relational complexity.