What problem does it solve? Writers of fantasy and science fiction struggle to keep characters, factions, locations, and items consistent across a long narrative timeline. This Skill organizes fictional universe elements into a flexible graph ontology with temporal quadruples, preserving the evolution history of the world as the story progresses. ## Core Features & Use Cases - Graph-based entity modeling: Instantiates characters, locations, factions, and items as typed vertices in a Fictional Universe Knowledge Graph (FUKG). - Temporal quadruples: Records every relationship as (subject, predicate, object, [t_start, t_end]) so alliances, marriages, and item ownership can be audited at any point in the narrative timeline. - Dramatic metadata mapping: Connects physical entities to literary nodes such as Obstructions and Themes, and links state changes to specific chapters or scenes. - Use Case: When an author updates a character sheet to show that Kael joined the Order of Knights in chapter 1, the Skill stores the quadruple ["Kael", "MembroDe", "Ordem dos Cavaleiros", [3, "infinito"]] bound to the scene identifier. ## Quick Start Ask the assistant to register a new relationship between a character and a faction in the worldbuilding graph, specifying the scene and narrative time when it begins.