modding-doc-buff-display

Define Hyforged buffs and debuffs as single JSON effect files.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/Reign-software/hyforged --skill modding-doc-buff-display
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: modding-doc-buff-display
Source: https://github.com/Reign-software/hyforged/tree/main/.github/skills/modding-doc-buff-display
Command: npx skills add https://github.com/Reign-software/hyforged --skill modding-doc-buff-display

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Buff and debuff display and single-file effect authoring for Hyforged, enabling data-driven updates without multiple JSONs or scattered scripts.

Core Features & Use Cases

  • Single JSON per effect: Represent buffs/debuffs in one JSON file under src/main/resources/Server/Hyforged/Effects/*.json
  • Data-driven display: Use StatusEffectIcon, Debuff flag, and Duration to correctly render effects in Hytale
  • HyforgedModifiers: Include optional Stat modifiers within the same JSON to apply effects

Quick Start

Create or update a buff with a single JSON in src/main/resources/Server/Hyforged/Effects/ implementing the required fields and modifiers.

Frequently Asked Questions about modding-doc-buff-display

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define buffs and debuffs in a single JSON file for Hyforged?▼

Define buffs and debuffs by creating a single JSON file per effect in the Server/Hyforged/Effects directory, consolidating EntityEffect details, StatusEffectIcon, Debuff flag, and Duration into one data-driven file.

What is the best way to display custom status effect icons in Hytale modding?▼

To display status effect icons in Hytale, include the StatusEffectIcon path and Debuff flag within your Hyforged effect JSON to ensure the client correctly renders the buff or debuff.

Can I include stat modifiers directly inside a Hyforged status effect JSON?▼

Yes, you can include HyforgedModifiers within the same JSON file to apply optional stat modifiers directly alongside your EntityEffect details and Duration settings.

Does single-file JSON effect authoring support optional translations for buffs and debuffs?▼

Single-file JSON effect authoring supports optional translations, allowing you to consolidate localized buff and debuff text alongside icon paths and duration data without scattered scripts.

Why use a single JSON per effect instead of multiple scripts for Hyforged status effects?▼

Using a single JSON per effect enables data-driven updates for Hyforged status effects, eliminating the need to manage multiple JSON files or scattered scripts across your modding workflow.

What fields are required when creating a Hyforged effect JSON for Hytale?▼

Creating a Hyforged effect JSON requires including EntityEffect details, StatusEffectIcon, Debuff flag, Duration, and HyforgedModifiers to properly define and render the status effect.