What problem does it solve? Animation agents tend to hand-draw complex subjects like human figures, hands, faces, animals, and vehicles, producing crude trapezoid-and-circle figures that ruin otherwise good scenes. This Skill forces an upfront sourcing decision for every visual element in a scene before any drawing happens. ## Core Features & Use Cases - Prohibited-list enforcement: Human figures, hands, faces, animals, vehicles, articulated anatomy, detailed objects, and third-party brands may never be hand-drawn as SVG paths. - Three-way classification: Each scene element is labeled DESENHAR (procedural drawing), BUSCAR (fetch open-license SVG from sources like Material Symbols, Iconify, unDraw, Openclipart, PhyloPic), or PEDIR (ask the author with a concrete fallback plan). - Embedding and licensing rules: Fetched SVGs must be inlined for offline file:// decks, recolored to deck theme tokens, stored with source and license comments, and credited in CREDITS.md when required. - Use Case: Before running an animation pass on a slide deck scene containing a skyline, a standing person, and a pointing hand, produce a table marking the skyline as procedural, the person as an Openclipart CC0 fetch, and the hand as an author request with a fallback. ## Quick Start Classify every visual element in my scene brief into draw, fetch from open-license SVG sources, or request from me, and return the decision table.