mira-asset-scout

Classifies scene visual elements into draw, fetch, or request decisions before SVG animation.

Updated Sep 2, 2026
One-click install
npx skills add https://github.com/mayconspirlandelli/slides-podcast-ia-home-office --skill mira-asset-scout-mayconspirlandelli
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: mira-asset-scout
Source: https://github.com/mayconspirlandelli/slides-podcast-ia-home-office/tree/main/.agents/skills/mira-asset-scout
Command: npx skills add https://github.com/mayconspirlandelli/slides-podcast-ia-home-office --skill mira-asset-scout-mayconspirlandelli

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Animation agents tend to hand-draw complex subjects like human figures, hands, faces, animals, and vehicles, producing crude trapezoid-and-circle figures that ruin otherwise good scenes. This Skill forces an upfront sourcing decision for every visual element in a scene before any drawing happens. ## Core Features & Use Cases - Prohibited-list enforcement: Human figures, hands, faces, animals, vehicles, articulated anatomy, detailed objects, and third-party brands may never be hand-drawn as SVG paths. - Three-way classification: Each scene element is labeled DESENHAR (procedural drawing), BUSCAR (fetch open-license SVG from sources like Material Symbols, Iconify, unDraw, Openclipart, PhyloPic), or PEDIR (ask the author with a concrete fallback plan). - Embedding and licensing rules: Fetched SVGs must be inlined for offline file:// decks, recolored to deck theme tokens, stored with source and license comments, and credited in CREDITS.md when required. - Use Case: Before running an animation pass on a slide deck scene containing a skyline, a standing person, and a pointing hand, produce a table marking the skyline as procedural, the person as an Openclipart CC0 fetch, and the hand as an author request with a fallback. ## Quick Start Classify every visual element in my scene brief into draw, fetch from open-license SVG sources, or request from me, and return the decision table.

Frequently Asked Questions about mira-asset-scout

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decide which SVG elements to draw versus fetch for an animation scene?▼

Classify each scene element against a prohibited list: human figures, hands, faces, animals, vehicles, articulated anatomy, and detailed objects must be fetched or requested, never hand-drawn. Simple geometry describable in one sentence, like towers of rectangles or curved cables, is drawn procedurally.

What are the best open-license sources for SVG icons and illustrations?▼

Use Google Material Symbols for icons, the Iconify API for broad catalogs, unDraw for illustrated human scenes, Humaaans and Open Peeps for composable people, Openclipart for general clipart, and PhyloPic for scientific silhouettes. Only MIT, Apache-2.0, CC0, or CC-BY licenses are acceptable.

Can I use external SVG files via img tags or CDN links in an offline deck?▼

No. Decks that open via file:// require all SVGs to be embedded inline as path or g elements, or as symbols in defs. Remote img src, CDN links, external use href, and fetch calls are prohibited so the deck works offline with a double-click.

What should I do when no open-license SVG exists for a scene element?▼

Stop and make a short, closed request to the author: name the scene, describe the missing element in one sentence, and offer concrete options such as supplying the SVG, substituting an abstract silhouette, or cutting the figure. Always include a default fallback plan.

When should I not use asset sourcing classification?▼

Skip it when animating an existing SVG, morphing one shape into another, generating bitmap images, organizing deck asset folders, or writing the animation code itself. Scenes with no concrete visual referents also do not need this classification step.