minemap-primitive-adapt-terrain

Enable adaptTerrain on MineMap Primitive geometry for terrain-aligned rendering.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-primitive-adapt-terrain
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: minemap-primitive-adapt-terrain
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-primitive-adapt-terrain
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-primitive-adapt-terrain

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Enable terrain-aligned rendering for Primitive geometry by turning on adaptTerrain and ensuring depth-test compatibility.

Core Features & Use Cases

  • Supports enabling adaptTerrain on PolylineGeometry and PolygonGeometry primitives for DEM-aligned rendering.
  • Documents how classificationType interacts with terrain adaptation and depth-test considerations.
  • Provides recommended workflows and common failure patterns to guide engineers.

Quick Start

Configure a primitive with adaptTerrain: true and verify raster depth-test to align with terrain.

Frequently Asked Questions about minemap-primitive-adapt-terrain

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I adapt MineMap primitives to align with terrain DEM?▼

Terrain-adapted rendering aligns Primitive geometry with underlying DEM elevation data by enabling the adaptTerrain property and validating depth-test settings to prevent visual z-fighting or clipping issues.

How to enable adaptTerrain for PolylineGeometry and PolygonGeometry primitives?▼

Enable adaptTerrain by setting the property to true on PolylineGeometry and PolygonGeometry primitives, then verify the raster depth-test configuration to ensure the geometry conforms accurately to the terrain surface.

Why does my Primitive geometry clip below the terrain surface in MineMap?▼

Primitive geometry clipping below the terrain surface usually occurs because depth-test settings are incompatible with terrain adaptation; verifying raster depth-test and enabling adaptTerrain resolves the rendering conflict.

Does classificationType interact with terrain adaptation for MineMap primitives?▼

Yes, the classificationType property interacts directly with terrain adaptation and depth-test considerations, influencing how Primitive geometry renders relative to the terrain DEM and raster layers.

Are there common failure patterns when configuring terrain-aligned rendering for primitives?▼

Common failure patterns include enabling adaptTerrain without verifying raster depth-test compatibility or ignoring geometry type limitations, which can cause misaligned rendering and visual conflicts with the terrain DEM.