minemap-post-process-and-render-pipeline

Manage screen-space post-processing effects on MineMap renders.

3|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-post-process-and-render-pipeline
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: minemap-post-process-and-render-pipeline
Source: https://github.com/ming1zhou88/minemap-skills/tree/main/skills/minemap-post-process-and-render-pipeline
Command: npx skills add https://github.com/ming1zhou88/minemap-skills --skill minemap-post-process-and-render-pipeline

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

MineMap post-processing handles screen-space visual effects to enhance mood and analytical clarity without altering core scene objects.

Core Features & Use Cases

  • Public entry points: map.postProcessStages, minemap.PostProcessStageLibrary, minemap.PostProcessStage, minemap.PostProcessStageComposite.
  • Recommended workflow: prefer library stages first; use composite stages for combination effects; create custom stages only when necessary.
  • Use cases: apply night vision, black-and-white, rain, snow, fog, outlines, and skyline effects to improve readability and atmosphere.

Quick Start

When the map loads, create a night vision stage from the library and add it to map.postProcessStages.

Frequently Asked Questions about minemap-post-process-and-render-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply post-process visual effects to MineMap renders?▼

To apply post-process visual effects to MineMap renders, access map.postProcessStages and add stages from PostProcessStageLibrary. This handles screen-space effects to enhance mood and analytical clarity without altering core scene objects.

What is the recommended workflow for adding MineMap post-processing stages?▼

The recommended workflow for MineMap post-processing stages is to prefer library stages first, use PostProcessStageComposite for combination effects, and create custom PostProcessStage objects only when necessary to ensure safe, scalable usage.

Can I combine multiple screen-space effects like night vision and fog in MineMap?▼

Yes, you can combine multiple screen-space effects like night vision and fog in MineMap using PostProcessStageComposite. This entry point groups individual stages to render combination effects safely across the render pipeline.

Does MineMap post-processing affect 3D scene objects or just the render pipeline?▼

MineMap post-processing only affects the render pipeline by handling screen-space visual effects. It enhances mood and analytical clarity without altering core scene objects in the 3D scene.

What visual effects are available in the MineMap PostProcessStageLibrary?▼

The MineMap PostProcessStageLibrary includes night vision, black-and-white, rain, snow, fog, outlines, and skyline effects. These screen-space stages are designed to improve readability and atmosphere in MineMap visuals.

What are the performance considerations for scaling MineMap post-process stages?▼

To ensure safe, scalable performance with MineMap post-process stages, prefer using PostProcessStageLibrary stages over custom stages, and use PostProcessStageComposite for combinations to minimize overhead in the render pipeline.