What problem does it solve? Building video compositions requires sourcing background music, sound effects, images, icons, logos, voiceovers, and color grades from scattered catalogs and tools. This Skill unifies every media need into one resolve verb that returns frozen local files plus a ledger record, eliminating manual asset hunting and inconsistent media handling across projects. ## Core Features & Use Cases - Unified Media Resolution: Resolve BGM, SFX, images, icons, brand logos, TTS voices, color grades, and LUTs through one command, with catalog search, generation fallback, and cross-project asset reuse via a local media ledger. - Audio Engine: Produce voiceovers with word-level timestamps, background music, captions, transcription (Parakeet with whisper.cpp fallback), and background removal through a shared audio pipeline. - Media Operations & Treatments: Cut, reframe, dither (exact error diffusion via FFmpeg), and apply source-aware color treatments such as VHS, camcorder, halftone, ASCII, and film looks through validated shader payloads. - Use Case: While building a HyperFrames promo video, resolve a synthwave music bed, generate a TTS voiceover with captions, fetch an official brand logo, and apply a corrective color grade to underexposed footage, all recorded in the project's media ledger for reuse. ## Quick Start Ask the agent to resolve a background music track for your project by describing the mood, for example requesting an upbeat electronic track for the current composition.