mc-wait

Pauses script execution for exactly one second using time.sleep.

10|Updated Jul 22, 2025
One-click install
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill mc-wait
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: mc-wait
Source: https://github.com/bdambrosio/Cognitive_workbench/tree/main/src/world-tools/minecraft/mc-wait
Command: npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill mc-wait

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill provides a simple, reliable way to introduce a one-second delay into automated sequences, preventing race conditions and pacing operations.

Core Features & Use Cases

  • Pacing Actions: Ensures that rapid-fire commands are executed with a deliberate pause in between, mimicking human interaction or allowing systems to catch up.
  • Timing Delays: Useful for scenarios where a specific, fixed delay is required before proceeding to the next step in a workflow.
  • Use Case: In a game automation script, use mc-wait after performing an action to ensure the game's state updates before the next command is issued.

Quick Start

Execute the mc-wait skill to pause for one second.

Frequently Asked Questions about mc-wait

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a synchronous one-second delay in my automation script?▼

To add a synchronous one-second delay, you can use a timing skill that implements time.sleep to pause script execution, allowing systems to stabilize before proceeding to the next command.

When do I need a fixed-duration pause between automated steps?▼

A fixed-duration pause is needed when pacing actions to prevent race conditions, allowing systems to catch up or ensuring a game's state updates before issuing the next command.

What's the best way to pace rapid-fire commands in game automation?▼

The best way to pace rapid-fire commands is introducing a deliberate, synchronous one-second delay between actions, mimicking human interaction and preventing system overload.

Does this synchronous delay block the entire script execution?▼

Yes, this synchronous delay blocks the entire script execution by using time.sleep, providing a deterministic, fixed-duration pause that stops all processing for exactly one second.

Can I use this timing delay to stabilize systems after asynchronous events?▼

Yes, you can use this timing delay after asynchronous events to allow for system stabilization, ensuring background processes complete before the workflow proceeds to subsequent steps.