mc-sound-design

Designs synth timbres from a four-question intent checklist mapped to oscillator, envelope, and filter parameters.

128|16|Updated Sep 17, 2026
One-click install
npx skills add https://github.com/jtydhr88/music-composition-skills --skill mc-sound-design-jtydhr88
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: mc-sound-design
Source: https://github.com/jtydhr88/music-composition-skills/tree/main/plugins/music-composition/skills/mc-sound-design
Command: npx skills add https://github.com/jtydhr88/music-composition-skills --skill mc-sound-design-jtydhr88

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Choosing synth sounds by browsing presets produces generic, preset-sounding patches, and pure sine basses vanish on phone speakers. This Skill turns timbre selection into a deliberate arrangement decision: answer four intent questions first, then map them to concrete synthesizer parameters. ## Core Features & Use Cases - Four-Question Intent Checklist: Classify a sound as percussive or pitched, define its register, envelope shape, and brightness before touching any knob, then map each answer to oscillator waveform, TUNE, AMP EG, and filter settings. - Zero-Point Reset Workflow: Start every patch from an unprocessed single-sawtooth state instead of preset browsing, with a sculpting model of subtractive synthesis and filter selection guidance (LPF by default). - Psychoacoustic Bass Fixes: Explains difference tones and provides two methods (octave doubling, subtle distortion) so sine-wave basses remain audible on phones and laptops. - Use Case: When writing the timbre descriptors of an ARR-SPEC roster, generate paired text descriptions for Suno/YuE2 prompts and parameter sets for MIDI/DAW backends from the same four-question answers. ## Quick Start Ask the agent to design a warm analog bass patch for the chorus that stays audible on phone speakers and write both the text and parameter versions into the ARR-SPEC roster.

Frequently Asked Questions about mc-sound-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a synth patch without browsing presets?▼

Answer four questions first: percussive or pitched, register range, envelope curve, and bright or dark. Then reset to an unprocessed single-sawtooth state and map each answer to oscillator waveform, TUNE, AMP EG, and filter cutoff.

Why does my sine wave bass disappear on phone speakers?▼

A pure sine wave contains no harmonics, so the brain cannot infer the missing fundamental on devices that cannot reproduce it. Fix it by layering an octave-up copy or adding subtle distortion, then verify on phone speakers.

Which filter type should I use for subtractive synthesis?▼

Use a low-pass filter by default, since synth waveforms carry more high-frequency harmonics than acoustic instruments. Only choose high-pass, band-pass, notch, or comb filters when you can state a specific reason.

How do I write timbre descriptions for both Suno prompts and MIDI?▼

Generate both from the same four-question answers: a natural-language version describing material and reference instruments for text backends, and a parameter version with oscillator, filter, and envelope values for DAW backends.

What is not covered by this sound design approach?▼

Real instrument selection belongs to orchestration, frequency-slot conflicts belong to texture layering, and EQ or compression settings belong to mix intent. Film-style sound effects and Foley are a separate domain entirely.