math-types
CommunityMaster Bestow's math and spatial types.
Authorradical-beard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive documentation and usage examples for Bestow's built-in mathematical and spatial types, enabling precise control over game development elements.
Core Features & Use Cases
- Vector Operations: Utilize Vec2, Vec3, and Vec4 for 2D and 3D positional data, direction, and scaling.
- Rotations & Transformations: Employ Quaternions (Quat) for 3D rotations and Mat4 for matrix transformations, including translation, rotation, and scaling (TRS).
- Spatial Calculations: Work with AABB3D for bounding boxes and Ray3D for raycasting, essential for physics and collision detection.
- Color Manipulation: Use the Color type for managing RGBA values.
- Use Case: When implementing character movement, you'll use Vec3 for position, Quat for rotation, and potentially AABB3D for collision detection.
Quick Start
Refer to the math-types skill to understand how to construct and use Vec3 for 3D positions.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: math-types Download link: https://github.com/radical-beard/bestow/archive/main.zip#math-types Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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