material-sampler-check

Community

Ensure material sampler types before commit

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps prevent common errors in Unreal Engine materials by ensuring that texture sampler types are correctly assigned before code changes are committed, avoiding potential rendering issues.

Core Features & Use Cases

  • Material Sampler Fixer Tool: Provides instructions to run a dedicated tool within Unreal Editor to identify and correct sampler mismatches.
  • Pre-Commit Workflow Integration: Guides users on how to use the tool as a crucial step before staging and committing material assets in Git Fork.
  • Use Case: A game developer is updating several material instances with new textures. Before committing these changes, they use this Skill's guide to run the Material Sampler Fixer, ensuring that color textures are not assigned to normal map slots, thus preventing visual glitches in the game.

Quick Start

Run the Material Sampler Fixer tool by pressing Ctrl+Shift+M in Unreal Editor, select your Content folder, scan for issues, and fix any mismatches before committing your material changes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: material-sampler-check
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#material-sampler-check

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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