material-sampler-check
CommunityEnsure material sampler types before commit
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps prevent common errors in Unreal Engine materials by ensuring that texture sampler types are correctly assigned before code changes are committed, avoiding potential rendering issues.
Core Features & Use Cases
- Material Sampler Fixer Tool: Provides instructions to run a dedicated tool within Unreal Editor to identify and correct sampler mismatches.
- Pre-Commit Workflow Integration: Guides users on how to use the tool as a crucial step before staging and committing material assets in Git Fork.
- Use Case: A game developer is updating several material instances with new textures. Before committing these changes, they use this Skill's guide to run the Material Sampler Fixer, ensuring that color textures are not assigned to normal map slots, thus preventing visual glitches in the game.
Quick Start
Run the Material Sampler Fixer tool by pressing Ctrl+Shift+M in Unreal Editor, select your Content folder, scan for issues, and fix any mismatches before committing your material changes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: material-sampler-check Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#material-sampler-check Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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