map-systems

Map game concepts into discrete systems and generate a systems index document.

277|65|Updated Mar 30, 2026
One-click install
npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill map-systems-pixel-cellar
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill map-systems-pixel-cellar

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

将游戏概念拆解为独立系统并映射依赖关系,以便确定设计优先级和创建系统索引,帮助团队有序开展系统设计。

Core Features & Use Cases

  • 自动提取显式和隐式系统并建立依赖关系图,提供分层设计顺序。
  • 支持阶段性协作决策:阶段 2-5 的交互式工作流和协作提问。
  • 生成可执行的系统索引文档,方便后续在 design/gdd 中编写与维护。

Quick Start

Start by mapping the current game concept into discrete systems and generate the initial systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I map game design concepts into discrete systems and dependencies?▼

To map game design concepts into discrete systems, you extract explicit and implicit systems from your concept and establish a dependency graph. This generates a prioritized systems-index-ready document to guide your design plan.

What is the best way to prioritize game design systems for development?▼

Prioritizing game design systems is achieved by deriving dependencies between extracted systems to create a layered design sequence. This dependency mapping provides a clear, staged design order for your team's development workflow.

Can I use interactive workflows for collaboration during game systems mapping?▼

Yes, interactive collaboration workflows are supported during phases 2 through 5 of the mapping process. These staged interactions include collaborative questioning and decision approvals to guide the systems design.

How do I generate a systems index document from a game concept?▼

You generate a systems index document by inputting your game concept to extract discrete systems and their dependencies. The output is an executable, systems-index-ready file for writing and maintaining your game design document.

Does game systems mapping support incremental write-backs to a design document?▼

Yes, the game systems mapping workflow supports incremental write-backs to your design document. This allows you to continuously update the game design document as you progress through the staged design phases.