map-systems

Decompose a game concept into discrete systems with dependency layers and design order.

Updated Feb 8, 2024
One-click install
npx skills add https://github.com/kay6198835/Game-RPG --skill map-systems-kay6198835
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/kay6198835/Game-RPG/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/kay6198835/Game-RPG --skill map-systems-kay6198835

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Decompose a game concept into discrete systems, enabling clear ownership, dependency planning, and design sequencing.

Core Features & Use Cases

  • System decomposition: convert vague game concepts into discrete systems and subsystems.
  • Implicit system inference: derive non-explicit systems that are typically needed for a playable experience.
  • Dependency mapping: build a layered dependency graph to guide implementation order.
  • Priority planning: assign MVP/Vertical Slice/Alpha/Full-Vision priorities to each system.
  • Systems index publishing: generate a comprehensive index to drive GDDs and handoffs.
  • Collaborative workflow: provide prompts for validation at each phase to align stakeholders.

Quick Start

Run /map-systems to start decomposing the game concept and generate the systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decompose a game concept into discrete systems for design planning?▼

To decompose a game concept into discrete systems, you convert vague ideas into specific systems and subsystems, infer implicit systems needed for playability, and generate a layered index to guide incremental GDD work.

What is a dependency graph and how does it help with game design sequencing?▼

A dependency graph in game design maps layered relationships between systems to guide implementation order. It ensures foundational systems are built first, enabling clear ownership and prioritized design sequencing for cross-functional teams.

Can I use this system decomposition approach for cross-functional team collaboration?▼

Yes, system decomposition supports cross-functional teams by providing validation prompts at each phase to align stakeholders. It assigns MVP, Vertical Slice, Alpha, and Full-Vision priorities to each system for clear ownership.

What's the best way to plan a development order for a game design document?▼

The best way to plan a development order for a GDD is to map system dependencies and assign MVP, Vertical Slice, Alpha, and Full-Vision priorities to each system, generating a comprehensive index to drive handoffs.

When do I need to infer implicit systems during game concept decomposition?▼

You need to infer implicit systems during game concept decomposition when identifying non-explicit systems typically required for a playable experience. This ensures the systems index covers all necessary dependencies for a functional game.

Does this systems mapping approach work for MVP and vertical slice planning?▼

Yes, this systems mapping approach works for MVP and vertical slice planning by assigning MVP, Vertical Slice, Alpha, and Full-Vision priorities to each decomposed system, guiding incremental implementation and GDD development.