map-system

Define a dual-mode RPG map system roadmap for Code Quest.

11|2|Updated Feb 5, 2026
One-click install
npx skills add https://github.com/recca0120/code-quest --skill map-system
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: map-system
Source: https://github.com/recca0120/code-quest/tree/main/.claude/skills/map-system
Command: npx skills add https://github.com/recca0120/code-quest --skill map-system

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you design and align a future RPG world map system by clearly defining a dual-mode exploration concept and the intended location structure for Code Quest.

Core Features & Use Cases

  • Dual-mode exploration design: Define an overhead 2D map mode for immersive navigation and a dialogue-style menu mode for fast, intention-driven travel.
  • RPG world structure blueprint: Propose a clear separation of Town, Wilderness, and Dungeon Zone with distinct rules (safe areas, encounter risk, and entry/exit constraints).
  • UI interaction model: Document control schemes (keyboard/mouse), mode switching behavior (including persistence), and quick-travel shortcuts to support player workflow.
  • Use case: When drafting upcoming UI/UX and world progression mechanics for the town/wilderness/dungeon loop, use this roadmap to keep design intent consistent across related docs.

Quick Start

Ask the assistant to generate a consolidated requirements brief for the dual-mode map system using the structure in map-system and cross-reference the linked roadmap and overview docs.

Frequently Asked Questions about map-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is a dual-mode RPG map system for game navigation?▼

A dual-mode RPG map system combines an overhead 2D map for immersive exploration with a dialogue-style menu for fast travel, standardizing how players navigate town, wilderness, and dungeon zones.

How do I design UI interaction rules for an RPG world structure?▼

Define control schemes for keyboard and mouse, establish mode switching behavior with persistence, and document quick-travel shortcuts to support the player workflow across different game zones.

How to plan navigation mechanics for town, wilderness, and dungeon zones?▼

Propose a clear separation of zones with distinct rules: safe areas for towns, encounter risks for wilderness, and entry/exit constraints for dungeons to standardize player progression.

Can I use this roadmap to draft UX mechanics for an RPG game loop?▼

Yes, use this roadmap to draft upcoming UI/UX and world progression mechanics for the town, wilderness, and dungeon loop, keeping design intent consistent across related documentation.

Does this map system design include quick access shortcuts for fast travel?▼

Yes, the map system design documents quick-travel shortcuts and mode switching persistence to support an intention-driven travel workflow for players.

What are the limitations of using a dialogue menu for game navigation?▼

A dialogue-style menu mode prioritizes fast, intention-driven travel over immersive visual exploration, functioning best when paired with an overhead 2D map mode for spatial context.