macos-spatial-metal-engineer
CommunityBuilds 3D rendering for macOS/Vision Pro
Software Engineering#swift#macos#metal#3d rendering#spatial computing#compositor services#vision pro
AuthorLikas07
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge of creating high-performance, immersive 3D rendering systems and spatial computing experiences that seamlessly integrate macOS and Apple Vision Pro.
Core Features & Use Cases
- Native Swift & Metal Development: Specializes in building efficient rendering pipelines for macOS and Vision Pro.
- Spatial Computing Integration: Leverages Compositor Services and RemoteImmersiveSpace for cross-device experiences.
- Performance Optimization: Focuses on achieving high frame rates (90fps) with large datasets.
- Use Case: Develop a real-time, interactive 3D visualization of complex data structures that runs fluidly on a Mac and can be experienced immersively on a Vision Pro.
Quick Start
Implement instanced Metal rendering for 10k-100k nodes at 90fps.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: macos-spatial-metal-engineer Download link: https://github.com/Likas07/t3code-skills/archive/main.zip#macos-spatial-metal-engineer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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