love-data
CommunityData operations for Love2D games, simplified.
AuthorRedKenrok
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies data handling in LÖVE games by enabling seamless creation, encoding, decoding, compression, and transformation of data, reducing boilerplate and potential errors when working with game state and assets.
Core Features & Use Cases
- Encoding and decoding data formats for storage and interop
- Data compression and decompression for memory/network efficiency
- Serialization and deserialization of game state for save/load
- Working with ByteData and CompressedData types for raw buffers
- Use case: serialize a player profile, compress it, and save it to disk
Quick Start
To get started, encode a string using love.data.encode and decode it back with love.data.decode to verify data integrity.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: love-data Download link: https://github.com/RedKenrok/skills/archive/main.zip#love-data Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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