localize

Scan source code for hardcoded strings and generate translation-ready string table diffs.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill localize-xganqaq
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/localize
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill localize-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve?

This Skill solves the problem of shipping a multilingual game that has incomplete strings, broken placeholders, and locale-specific layout or cultural issues that harm immersion and can block certification.

Core Features & Use Cases

  • Localization scan and extraction: Detect hardcoded user-facing text and generate translation-ready string table diffs with translator context for each key.
  • Translation validation and coverage reporting: Verify placeholder consistency, completeness, stale strings, RTL/layout requirements, and produce a localization coverage matrix per locale.
  • Production workflows for release readiness: Support translator briefs, cultural sensitivity review, VO localization pipeline, string freeze enforcement, and structured localization QA sign-off.

Quick Start

Use the localize skill in scan mode on your project to find hardcoded strings and localization anti-patterns, then switch to extract mode to produce the string table additions for translators.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scan source code for hardcoded strings during game localization?▼

Game localization scans source code to detect hardcoded user-facing text and generates translation-ready string table diffs with required translator context for each extracted key.

What is the best way to validate translation placeholders and coverage across locales?▼

Translation validation verifies placeholder consistency, completeness, and stale strings across locales, producing a localization coverage matrix to track translation readiness.

How do I manage RTL layout and cultural sensitivity reviews for multilingual game releases?▼

RTL and cultural reviews operate within localization production workflows, running locale-specific layout checks and cultural sensitivity reviews to prevent immersion-breaking issues.

Can I enforce string freeze and manage voice-over pipelines for release readiness?▼

Release readiness workflows enforce string freeze and manage the voice-over localization pipeline, producing structured QA sign-off reports to gate game certification.

What does a complete game localization pipeline include?▼

A complete game localization pipeline includes scanning source code for hardcoded strings, extracting translation keys, running RTL and cultural reviews, and producing structured QA reports.