localize

Automate game localization pipelines from string extraction to QA reports.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill localize-polsegu
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/localize
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill localize-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Localization often fails when string extraction, translation briefs, cultural review, VO integration, and QA are treated as disconnected tasks; this Skill centralizes and automates the full pipeline so translations are accurate, context-aware, and release-ready.

Core Features & Use Cases

  • Scan & Extract: Find hardcoded user-facing strings, flag anti-patterns, and generate keyed string-table diffs ready for translator review.
  • Validate & QA: Check translations for completeness, placeholder mismatches, length violations, plural forms, encoding, and produce per-locale QA verdicts.
  • Localization Deliverables: Produce translator briefs, cultural review reports, VO recording manifests/scripts, RTL check reports, and manage string freeze lifecycles for a reliable handoff to vendors.

Quick Start

Use the localize skill in extract mode to scan the repository and propose new string-table entries for assets/data/strings/strings-en.json.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract hardcoded strings from game source files for localization?▼

String extraction scans game repositories to find hardcoded user-facing text in UI and narrative files, flags anti-patterns, and generates keyed string-table diffs ready for translator review.

What is the best way to automate game localization validation and QA?▼

Game localization validation checks translations for completeness, placeholder mismatches, length violations, plural forms, and encoding errors, producing per-locale QA verdicts to ensure release-ready output.

How do I generate translator briefs and cultural review reports for game i18n?▼

Game i18n pipelines generate translator briefs and cultural review reports by scanning source strings and assets, providing context-aware documentation for reliable handoff to localization vendors.

Can I manage voice-over recording manifests and RTL checks within an automated localization pipeline?▼

Automated localization pipelines manage VO manifests and recording scripts alongside RTL check reports, integrating audio asset tracking and right-to-left text validation into a single workflow.

What file paths and repository access do I need to run an end-to-end game localization pipeline?▼

Game localization pipelines require read and write access to src/, assets/data/strings/, and production/localization/ directories, plus file search and diffing capabilities to produce diffs and reports.

Why does game localization fail when string extraction and QA are treated as disconnected tasks?▼

Game localization fails when tasks are disconnected because string extraction, cultural review, VO integration, and QA become misaligned; centralizing the full pipeline ensures translations are accurate, context-aware, and release-ready.