What problem does it solve? Adopting Apple's iOS 26 Liquid Glass design language requires learning new APIs across SwiftUI, UIKit, and WidgetKit, and developers often struggle with correct container usage, morphing transitions, and widget rendering modes. ## Core Features & Use Cases - SwiftUI Glass Effects: Apply .glassEffect() with tint, shape, and interactivity options, plus GlassEffectContainer for merging and morphing multiple glass elements. - UIKit Integration: Use UIGlassEffect, UIGlassContainerEffect, scroll edge effects, and toolbar glass customization for UIKit-based views. - WidgetKit Support: Handle accented rendering modes, accent groups, and container backgrounds so widgets match tinted Home Screen appearances. - Use Case: When migrating an existing app's blur-based cards and toolbars to iOS 26, follow the patterns to replace legacy materials with morphing Liquid Glass containers. ## Quick Start Ask the assistant to add a Liquid Glass effect with a tinted, interactive capsule shape to a SwiftUI button in your iOS 26 project.