Liquid Glass — Apple's New Material Design System
CommunityAdopt Liquid Glass for immersive, legible UIs.
AuthorlqSky7
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Liquid Glass provides a unified, adaptive UI material that uses lensing-based visuals to improve legibility and visual hierarchy across Apple platforms (iOS, iPadOS, macOS, visionOS) while handling light/dark contexts, motion, and platform adaptation.
Core Features & Use Cases
- Lensing-based material that adapts to background content and environment
- Variants Regular and Clear with usage guidelines and three-condition rule for Clear
- Adaptive tinting, scroll edge effects, accessibility features, and performance considerations
- Platform-wide adoption and design consistency across navigation, controls, and UI surfaces
- Real-world use: applying Liquid Glass to navigation bars, menus, and interactive elements to improve clarity and polish
Quick Start
Wrap a view with the .glassEffect() modifier to apply Liquid Glass using the default capsule shape.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Liquid Glass — Apple's New Material Design System Download link: https://github.com/lqSky7/traverse-ios/archive/main.zip#liquid-glass-apple-s-new-material-design-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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