Liquid Glass — Apple's New Material Design System

Community

Adopt Liquid Glass for immersive, legible UIs.

AuthorlqSky7
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Liquid Glass provides a unified, adaptive UI material that uses lensing-based visuals to improve legibility and visual hierarchy across Apple platforms (iOS, iPadOS, macOS, visionOS) while handling light/dark contexts, motion, and platform adaptation.

Core Features & Use Cases

  • Lensing-based material that adapts to background content and environment
  • Variants Regular and Clear with usage guidelines and three-condition rule for Clear
  • Adaptive tinting, scroll edge effects, accessibility features, and performance considerations
  • Platform-wide adoption and design consistency across navigation, controls, and UI surfaces
  • Real-world use: applying Liquid Glass to navigation bars, menus, and interactive elements to improve clarity and polish

Quick Start

Wrap a view with the .glassEffect() modifier to apply Liquid Glass using the default capsule shape.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Liquid Glass — Apple's New Material Design System
Download link: https://github.com/lqSky7/traverse-ios/archive/main.zip#liquid-glass-apple-s-new-material-design-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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