lighting-nav-baker

Automate static lighting and NavMesh baking in Unity 6+.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill lighting-nav-baker-nlelouche
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: lighting-nav-baker
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/04-visuals-audio/lighting-nav-baker
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill lighting-nav-baker-nlelouche

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the time-consuming process of baking static lighting (Lightmaps) and AI Navigation (NavMesh) in Unity, streamlining level design workflows.

Core Features & Use Cases

  • One-Click Baking: Orchestrates the clearing of old data, configuration of settings, and execution of both lighting and NavMesh baking processes.
  • Workflow Enforcement: Ensures environment data is up-to-date before production builds or gameplay.
  • Use Case: After modifying level geometry or placing new obstacles, use this Skill to regenerate the NavMesh and re-bake lighting with a single command, ensuring consistency and performance.

Quick Start

Use the lighting-nav-baker skill to bake all lighting and navigation data with high quality settings.

Frequently Asked Questions about lighting-nav-baker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate baking lighting and NavMesh in Unity?▼

To automate baking lighting and NavMesh in Unity, you can use an editor tool that clears existing data, configures bake settings, and executes asynchronous lighting and NavMesh builds with a single command.

What is the process for regenerating static Lightmaps and AI Navigation meshes after modifying level geometry?▼

Regenerating static Lightmaps and AI Navigation meshes involves clearing outdated environment data, configuring high quality settings, and executing asynchronous builds to ensure a consistent and performant game environment.

Does this Unity lighting and NavMesh baker support Unity 6 and any render pipeline?▼

Yes, this Unity lighting and NavMesh baker supports Unity 6+ and works with any render pipeline, ensuring consistent environment data generation across different project configurations.

Can I clear old Lightmap and NavMesh data before executing a new bake in Unity?▼

Yes, the baking workflow enforces clearing old Lightmap and NavMesh data before configuring new settings and executing asynchronous builds, ensuring environment data is fully up-to-date.

Why should I use an automated baker instead of manual steps for static lighting and AI Navigation in Unity?▼

Automated baking eliminates the time-consuming manual steps of configuring settings and executing builds, streamlining level design workflows by consolidating lighting and NavMesh generation into one operation.