latitude-zone-math-authority
CommunityCanonical Latitude band math authority.
Software Engineering#thresholds#game mechanics#world generation#latitude#math authority#zone calculation
Authorjoolbits
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures all systems within the Latitude mod use consistent mathematical calculations for determining geographical zones and their associated properties, preventing bugs and inconsistencies.
Core Features & Use Cases
- Unified Zone Calculation: Provides a single source of truth for calculating latitude bands (Equator, Tropical, Temperate, Polar, etc.) based on world radius and player position.
- Consistent Thresholds: Prevents duplication of threshold logic across different game systems like world generation, guards, fog, hazards, and the HUD.
- Use Case: When a player encounters unexpected snow in a temperate zone, this Skill's authority can be consulted to verify the correct zone calculation and identify any discrepancies in the warm/cold band predicates.
Quick Start
Consult the latitude-zone-math-authority skill to determine the correct latitude zone for the player's current position.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: latitude-zone-math-authority Download link: https://github.com/joolbits/latitude/archive/main.zip#latitude-zone-math-authority Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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