kn-game

Generates game-style narrative videos using eleven visual profiles and dialogue mechanics.

131|10|Updated Aug 14, 2026
One-click install
npx skills add https://github.com/chillzhuang/Kinema --skill kn-game-chillzhuang
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: kn-game
Source: https://github.com/chillzhuang/Kinema/tree/main/.claude/skills/kn-game
Command: npx skills add https://github.com/chillzhuang/Kinema --skill kn-game-chillzhuang

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Creating videos that look like actual gameplay footage requires choosing the right game aesthetic (HD-2D, pixel RPG, PS1 low-poly, visual novel, etc.) and applying its visual grammar consistently across every shot, which is difficult to do manually across image generation, voiceover, and compositing stages. ## Core Features & Use Cases - Eleven Game Style Profiles: Select from hd2d, gba, snes, dark_fantasy, game_vn, game_isometric, game_sim, game_ps1, game_voxel, game_celshade, and game_arcade, each with defined visual DNA, camera grammar, and motion rules. - Narrative Mechanics: Dialogue-box storytelling with speaker-driven nameplates and per-character voice prompts, or live-commentary HUD mode where interface elements are composited by the effects layer rather than drawn into images. - Full Pipeline Orchestration: Drives the Kinema workflow end to end, from project creation with a locked style profile through storyboard images, voiceover, compositing, and animation. - Use Case: Turn a wuxia mentor-apprentice story into an HD-2D Octopath-style video where each shot is a game screen with dialogue boxes, consistent character designs, and JRPG-style reaction shots. ## Quick Start Ask the assistant to turn your story or topic into a game-style video with /kn-game, optionally naming a style like HD-2D, GBA pixel, or visual novel.

Frequently Asked Questions about kn-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a video that looks like a pixel RPG game?▼

Invoke the skill with your story and name a style such as hd2d, gba, or snes. The skill locks that profile into the project so every generated image shares the same pixel art style, and dialogue shots use in-game text boxes with character nameplates.

What game art styles are available for AI video generation?▼

Eleven profiles are supported: HD-2D, GBA, SNES, dark fantasy pixel, visual novel, isometric CRPG, live HUD simulation, PS1 low-poly, voxel, cel-shaded open world, and arcade fighting. Each has defined visual DNA, camera grammar, and recommended animation mode.

Which game style should I choose if I am not sure?▼

The default recommendation is hd2d (HD-2D), which is the most versatile for narrative content. The skill asks for one confirmation before project creation, and you can restyle later with the project set style-prompt command.

How are game HUD elements like health bars added to videos?▼

For the game_sim profile, HUD and scanline effects are composited automatically by the effects layer. Image prompts must never draw UI elements like health bars or minimaps, otherwise they would be duplicated.

When should I not use the game video style?▼

Use kn-anime for pure pixel animation or music videos without a game context, kn-anime3d for realistic styles, kn-cyberpunk for cyberpunk city content, and the base kinema skill for plain talking-head narration.