ivx-ua-marketing-strategy

Generate UA economics, ASO, geo-targeting, and marketing plans for IntelliVerseX SDK games.

1|4|Updated Jan 12, 2026
One-click install
npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-ua-marketing-strategy
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: ivx-ua-marketing-strategy
Source: https://github.com/intelli-verse-x/Intelli-verse-X-SDK/tree/main/.cursor/skills/ivx-ua-marketing-strategy
Command: npx skills add https://github.com/intelli-verse-x/Intelli-verse-X-SDK --skill ivx-ua-marketing-strategy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill centralizes and automates user acquisition economics, ASO, geo-targeting, and marketing strategy for games built with the IntelliVerseX SDK, replacing ad-hoc spreadsheets and guesswork with reproducible, data-driven plans and payback models.

Core Features & Use Cases

  • Feature-to-Cohort mapping: Maps every game feature to target audience cohorts, preferred ad platforms, and language/region fit.
  • Advanced ASO & competitor gap analysis: Produces must-win, blue-ocean, and long-tail keyword strategies per locale and optimized metadata for App Store and Google Play.
  • UA economics & payback modeling: Calculates CPI-driven payback periods (7/14/30 day), retention decay, ARPDAU-driven LTVs, and ROAS-ranked country priority lists.
  • Ad creative briefs & pipeline integration: Generates cohort × platform × language creative briefs and integrates with Content-Factory to output structured JSON, Markdown, PDF, and DOCX assets.
  • Use case: Run a game_marketing_audit for "Quiz-Verse" to get a ROAS-ranked country matrix, ASO metadata in multiple languages, payback charts, and production-ready ad creative briefs.

Quick Start

Run the game_marketing_audit pipeline with your game's feature list, economy config, GDD, platforms and supported languages to produce the marketing_audit.json and exportable reports.

Frequently Asked Questions about ivx-ua-marketing-strategy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I calculate CPI-driven payback periods and model ROAS by country for my game?▼

To model payback periods and ROAS by country, you input your game's economy data and feature inventory. The system calculates 7/14/30-day payback periods, retention decay, ARPDAU-driven LTVs, and generates a ROAS-ranked country priority matrix.

What is competitor keyword gap analysis for App Store and Google Play listings?▼

Competitor keyword gap analysis identifies must-win, blue-ocean, and long-tail keyword strategies per locale. It compares your supported languages and competitor lists against store metadata to produce optimized ASO text for App Store and Google Play.

How do I generate ad creative briefs tailored to specific user cohorts and ad platforms?▼

You generate tailored ad creative briefs by mapping game features to target audience cohorts, preferred ad platforms, and language/region fit. This produces structured cohort × platform × language creative briefs ready for production.

Can I use this marketing audit pipeline for a pre-launch game without live-ops data?▼

Yes, you can use this pipeline for pre-launch scenarios. By submitting your game's feature list, economy config, and GDD, the system generates predictive UA economics, ASO optimization, and geo-targeting marketing plans without requiring live-ops data.

What formats are supported when exporting ASO metadata and marketing audit reports?▼

Exportable marketing audit reports and ASO metadata are output as structured JSON and Markdown. The pipeline also integrates with Content-Factory to produce exportable PDF and DOCX assets for downstream sharing.