interface-driven-development
CommunityBuild modular, testable C# code.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenges of rigid, tightly-coupled codebases by promoting programming to interfaces, leading to more flexible, maintainable, and testable software.
Core Features & Use Cases
- Decoupled Systems: Design systems where components interact through contracts (interfaces) rather than concrete implementations.
- Enhanced Testability: Easily create mock implementations of interfaces for unit testing.
- Modularity & Swappability: Swap out different implementations of an interface without affecting the consuming code.
- Use Case: When building a game, you can define an
IDamageableinterface. BothEnemyandDestructibleWallclasses can implement this interface, allowing yourWeaponAttackscript to damage either without needing to know their specific types.
Quick Start
Use the interface_gen script to create a new IDamageable interface in the Game.Interfaces namespace.
Dependency Matrix
Required Modules
argparsepathlib
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: interface-driven-development Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#interface-driven-development Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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