interface-driven-development

Community

Build modular, testable C# code.

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenges of rigid, tightly-coupled codebases by promoting programming to interfaces, leading to more flexible, maintainable, and testable software.

Core Features & Use Cases

  • Decoupled Systems: Design systems where components interact through contracts (interfaces) rather than concrete implementations.
  • Enhanced Testability: Easily create mock implementations of interfaces for unit testing.
  • Modularity & Swappability: Swap out different implementations of an interface without affecting the consuming code.
  • Use Case: When building a game, you can define an IDamageable interface. Both Enemy and DestructibleWall classes can implement this interface, allowing your WeaponAttack script to damage either without needing to know their specific types.

Quick Start

Use the interface_gen script to create a new IDamageable interface in the Game.Interfaces namespace.

Dependency Matrix

Required Modules

argparsepathlib

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: interface-driven-development
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#interface-driven-development

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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