input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input for Phaser 4 games.

Updated May 24, 2026
One-click install
npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill input-keyboard-mouse-touch-simon-tanna
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: input-keyboard-mouse-touch
Source: https://github.com/simon-tanna/pip-maze-v-2/tree/main/.claude/skills/input-keyboard-mouse-touch
Command: npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill input-keyboard-mouse-touch-simon-tanna

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the challenge of handling user input in Phaser 4 games, simplifying the implementation of keyboard, mouse, touch, and gamepad controls.

Core Features & Use Cases

  • Unified Input System: Provides a consistent approach to input handling across different devices.
  • Keyboard Support: Covers cursor keys, specific key events, and key combinations.
  • Mouse and Pointer Events: Enables precise interaction with game objects, including clicks, drags, and hover states.
  • Touch and Gamepad Support: Allows for responsive control in touch-enabled environments and with gamepads.
  • Use Case: Enhance the player experience by implementing intuitive controls that adapt to various input devices, ensuring a seamless gameplay experience.

Quick Start

Use the input-keyboard-mouse-touch skill to set up basic keyboard controls for a Phaser 4 game scene.

Frequently Asked Questions about input-keyboard-mouse-touch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard and mouse input in Phaser 4?▼

To handle keyboard and mouse input in Phaser 4, you can implement a unified input system that listens for specific key events, cursor keys, clicks, drags, and hover states for interactive game objects.

Does Phaser 4 provide native gamepad and touch support for mobile games?▼

Yes, Phaser 4 supports gamepad and touch support, allowing developers to create responsive controls for touch-enabled environments and gamepads to ensure a seamless gameplay experience across devices.

What is the best way to set up input event listeners for a Phaser game scene?▼

The best way to set up input event listeners is using a unified input system that manages keyboard, mouse, touch, and gamepad controls simultaneously, streamlining implementation within your Phaser game scenes.

Can I use this input handling approach with existing Phaser game objects?▼

Yes, this approach enables precise interaction with existing Phaser game objects by managing mouse and pointer events, including clicks, drags, and hover states, directly within your game scenes.

How do I manage key combinations and cursor keys in Phaser 4?▼

You manage key combinations and cursor keys in Phaser 4 by utilizing keyboard support features that track specific key events and combinations, adapting intuitive controls for the player experience.

Do I need the Phaser game engine to manage touch and gamepad controls?▼

Yes, you need the Phaser game engine dependency to create game scenes and manage game objects, as this input handling system is specifically designed to integrate with its architecture.